Runtime Files Downloader Documentation

Dec, 30 2020— #docs

Runtime Files Downloader is a plugin for Unreal Engine which allows you to download any files via the HTTP protocol to the device memory. It's easy to use in both C++ and Blueprints.

An illustrative example of how the plugin works

An illustrative example of how the plugin works

Nodes preview

Nodes preview

How to install

There're two ways to install the plugin:

  1. Through the marketplace.
  2. Manual installation. Open this GitHub Repository, extract the "RuntimeFilesDownloader" folder into your plugins project folder to get the following path: "[ProjectName] / Plugins / RuntimeFilesDownloader".

How to use

If you need to save a file to the device memory, then you need to call "Download File To Storage" function.

Download File To Storage node

Download File To Storage node

If you do not need to save the file separately, but just get access to the content, then you need to call "Download File To Memory" function.

Download File To Memory node

Download File To Memory node

You can also cancel the download until it is finished using the function called "Cancel Download".

Cancel Download node

Cancel Download node

If your downloaded data needs to be converted to string or texture, use one of these functions.

Data conversation nodes

Data conversation nodes

By Georgy Treshchev

Unreal Engine Developer. Contact for any questions. Telegram chat, e-mail, Github.